There's a guide for that now. :D
https://www.scirra.com/tutorials/862/game-design-and-development
Signed,
- The very tired person
Orchestral music, weird instruments, and sample libraries just about sums it up.
Age 29, Male
Sample Library Dev
Berklee College of Music
New England
Joined on 1/3/10
Posted by samulis - February 17th, 2014
There's a guide for that now. :D
https://www.scirra.com/tutorials/862/game-design-and-development
Signed,
- The very tired person
That looks like an incredibly useful reference.
As a side note, I think a lot of adventure/rpg games end up feeling very lonely because character interaction is shallow and minimal, or there just aren't many characters at all, or the player spends very very little time in populated places...
I agree with you on that one. It's also a reason why many RPGs are not well played while others are very popular. Character interaction is the foundation of the RPG genre and a lot of people seem to forget that.
I have, unfortunately, no such Skills (the only Artistic Talent I seem to have gotten is Writing), but this Information IS very interesting.
And a very fine writer you are at that. :)
You also have a good eye/ear for aesthetics and sounds. Your reviews are always insightful.
Thank you.
Nah man, thank YOU. :)
AlbertStClare
Very interesting; I think it would be lovely to try making a Game someday, but I probably don't have any of the requisite Skills.
samulis (Updated )
I don't either dude, but that didn't stop me from learning about it or finding the one way I could contribute to making a game- music. :)